We are dedicated to develop our own games smarter and faster on our own integrations toward Oculus Gear & Rift, HTC Vive, Daydream & Cardbord, Microsoft Mixed reality.


This is an arcade style flying game, which takes you through a path into an endless city. Your goal is to follow the trail as much as possible, but it's not possible to follow it all the time so don't get greedy. The longer you stay alive, the more points you will get.

Dragon Orb

Dragon Orb is fast-paced arcade game where you are challenged to smash together Dragon Orbs that appear around you, to release the encapsuled dragons of Reigndar. Are you quick and witty enough to champion the land? Then step into the portal and begin!

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In development

Hardcore development

Technologies and Policys

We believe in delivering fun fast loading games for all platforms

First of all, we code native everything in C/C++ to guarantee a the smallest possible footprint of code. We heavily and dynamically use ASTC compression for textures, reducing file size further. We estimate our games will be at about 10% in file size in compared to other similar games.
We try to generate as much content as possible in a procedural manner, reducing some of the need for files with hefty size. Obviously, authoring is required to create addictive and fun to play games. Games should be hard and fun to play, not hard to understand!

Inhouse core development

Relying on our own technology for maximum efficiency

Perfecting collision detection, creating stateless particle systems, culling, magic lensflares are all systems we have built ourselves using smarter more efficient techniques as we are limited to the devices specifications. Rendering in 60-90 fps in VR requires optimization.
With our own systems we are in absolute control of what goes on under the hood, therefore we can maximize the output without reducing neither the quality or the experience. Our policy is mobile first thus everyting must run smoothly on a Samsung Galaxy S6 and upwards. The experience is the essence.